In a biological sense, a child inherits genes from its parents, and this genetic material conditions the appearance and behavior of the child. In OOP the meaning of inheritance is analogous-it is the ability to pass along characteristics and behavior. At first this feature of OOP may seem somehow magical, but really inheritance is just a technique for reusing code-much the way you might include a library of functions in procedural programming.
If you identify an existing class that exactly suits your needs, you can simply use it and benefit from the predefined behavior. Inheritance comes into play when a class does not do quite what you want. This situation is not much different from adding functions to an existing code library. Through inheritance you can take advantage of existing behavior but also graft on any additional capabilities you need. For example, if you know that you want to create a Blue jay class and none exists, you can use an existing Bird class by inheriting from it, then modify it to suit your specific situation.
When one class forms the basis for a new class, as a Bird class might for a Blue jay class, the original class is often referred to as the base (or parent) class. For obvious reasons, a class derived from another class is called a derived class or a child class.
Multiple Inheritance
In nature, multiple inheritance is the norm, but in the world of OO PHP, an object can have only one parent class. The creators of PHP 5 rejected the idea of multiple inheritance for classes. To see why, let’s use the Bird class again to show what multiple inheritance is and how it can lead to problems. If you wanted to create a Whooping crane class, it would make sense to derive this class from the Bird class. Suppose you also have an Endangered species class. Multiple inheritance would allow you to create a Whooping crane class from a combination of these two classes. This would seem to be an excellent idea until you realize that both classes define an eating behavior. Which one should you prefer? Awkward situations like this highlight the disadvantages of multiple inheritance. With single inheritance this kind of situation never arises.
Having Your Cake and Eating It Too
Single inheritance offers a simpler and more straightforward approach, but there are times when you may wish to combine behaviors from different classes. A whooping crane is both a bird and endangered. It does not make sense to build one of these classes from scratch every time you want this combination. Is there a way of combining different classes and avoiding the problem of overlapping behavior?
PHP solves this problem by introducing the concept of an interface. In this context, interface means a class with no data members that is made up only of functions that lack an implementation (function prototypes with no bodies). Any class that inherits from an interface must implement the missing function body. If Endangered species were an interface rather than a class, having more than one eating function would not matter. The method definition in the Bird class would act as the implementation of the interface function. In this way interfaces avoid the problem of defining the same function twice.
Because PHP does not require function prototyping, you may be unfamiliar with this concept. A function prototype is the declaration of a function name and parameters prior to its use-the function signature, if you like.
A class may inherit from only one class, but because interfaces lack an implementation any number of them may be inherited. In true PHP fashion, interfaces contribute to a powerful but flexible programming language.
Interfaces can be described as abstract because they always require an implementation. Because they are abstract, interfaces bear more resemblance to templates than classes do. Unlike classes, they can never be used "as is", they are only meaningful in the context of inheritance. Because interfaces lack an implementation they can act only as a model for creating a derived class.
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